Language:
English
Duration:
1 week
Application guidelines:

Applications for 2023 are closed


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REAL-IN

REAL-IN

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Description

Co-funded by Creative Europe MEDIA programme, REAL-IN aims at exploring crossroads of cultural, audiovisual and creative sectors for immersive and interactive proposals, exploiting 3D scanning technologies combined to XR settings.

They aim building a playground for prototyping collective scenarios to boost new participatory approaches and innovative user experiences for the Creative and Cultural Industries and their audiences.

REAL-IN will activate multidisciplinary synergies in a co-creation process between creatives, coders, creative industries, with the result to break silos between creative sectors.

REAL-IN is an alliance made of 2 major EU festivals: La Manufacture/performing arts in Avignon, VRHAM!/Visual arts and Interactive design in Hamburg; 2 innovative cultural institutions in 2 major European cities and world ranked events in creative industries: MEET Digital Culture Center in Milan and Espronceda, Institute of Art and Culture, in Barcelona), and an award-winning production company, Dark Euphoria, located in Marseille, specialised in new media and digital artistic experiences.

REAL-IN Residency is aimed at creatives and artistic teams with an immersive and/or interactive project (in development or finalized) into which they would like to implement a collective and interactive dimension. The project must be in one the following sectors: Music Festivals, Performing Arts or Fashion Industry. Particular attention will be paid to projects that combine those disciplines. Applicants will be eligible from any country in the world.

Each creative team, consisting of up to 4 team members, will take part in a 1-week residency in Marseille (FR), provided by Dark Euphoria (producer of artistic digital experiences). This residency time in Marseille (one week) offers the selected artistic team a technical and editorial support around their existing or in progress XR project. The laureates will be supported by two technical directors (video technical director and IT technical) from the company Inlum.in, specialised in real-time volumetric capture.

The objective is to propose new perspectives to the chosen project by adding « natural » interaction (without headset), based on the movements and gestures of the public/audience.

After a first day of presentation of the potentials of the technology based on an existing project (“Froth of the daydream”) and the in-site test of the technology with kinect cameras, we will invite the artists to reflect on how to use this innovative tool in order to improve the narrative or playful dimension of their project.

The remaining days will consist of exchanges with the technical directors, obtaining moodboards, sketches, models of the XR project with this technology and working on first steps to implement this new technology. One week being much too short to create concrete visual or graphic material, we propose a remote project support over the following month after the residency with the technical directors so as to be able to obtain a teaser or a prototype of the final rendering that will be showcased at REAL-IN international convention.

Outcome

The results of the residency will be presented to a professional audience during REAL-IN conventions. It may take different forms depending on the team’s project outcomes (prototype, demo, workshop, screening, etc.) and will be discussed jointly between the team and the artistic direction of the REAL-IN’s partners. During this public presentation, the artist will be able to present a prototype, a work step, or a finalised work, depending on the progress of the project at the end of the residency. The costs for these moments of presentation (travel, accommodation, subsistence costs etc.) will be covered by REAL-IN consortium.

Contact information
Addresses

3 rue Chicot
13012 Marseille
France